<GameObject>

	<Allegiance type = "NEUTRAL"/>
	<GridState type = "STATIC"/>
	
	<Components>
	
		<Component name = "COMPONENT_TYPE_GFX">
			<Model file = "Graphics/Units/PigSoldier/Gibb/pig_soldier_gibb_left_arm.dae"/>
			<!--<Model file = "Graphics\\Units\\PigSoldier\\pig_soldier.dae"/>-->
		</Component>
		
		<Component name = "COMPONENT_TYPE_COLLISION">
			<CollisionSphere
			xOffset = "0"
			yOffset = "0"
			zOffset = "0"
			radius  = "0"
			/>
		</Component>
		
		<Component name = "COMPONENT_TYPE_PARTICLE_EMITTER"> <!-- activateTypes: DEFAULT, DEATH, HIT, DAMAGE, FIRE -->
			<Emitter file = "XML\Particles\TorsoBlood.xml" activateAt = "DEFAULT" attached = "true" />
		</Component>
		
		<Component name = "COMPONENT_TYPE_GIBBED"/>
		
	</Components>
	
</GameObject>