<GameObject>
		
	<Allegiance type = "PLAYER"/>
	<HeightOffset offset = "16" />
	<GridState type = "DYNAMIC">
		<Airborne/>
	</GridState>
	  
	<Components>

		<Component name = "COMPONENT_TYPE_GFX">
			<Model file = "Graphics\\Units\\PlayerHelicopter\\player_helicopter_idle.dae"/>
			
			<Animation id = "Attack" file = "Graphics\\Units\\PlayerHelicopter\\player_helicopter_shoot.dae"/>
			<Animation id = "Idle" file = "Graphics\\Units\\PlayerHelicopter\\player_helicopter_idle.dae"/>
			<Animation id = "Run" file = "Graphics\\Units\\PlayerHelicopter\\player_helicopter_idle.dae"/>
		</Component>
		
		<Component name = "COMPONENT_TYPE_COLLISION">
			<CollisionSphere
			xOffset = "0"
			yOffset = "0"
			zOffset = "0"
			radius  = "5"
			/>
		</Component>
		
		<Component name = "COMPONENT_TYPE_SELECTED">
			<Icon id = "HelicopterIcon" />
			<SelectionSprite id = "Selection" scale = "10"/>
			<HoverAnimation id = "Hover" scale = "10"/>
		</Component>
		
		<Component name = "COMPONENT_TYPE_MOVEMENT">
			<Attributes
				maxSpeed = "20"
				rotationSpeed = "14"
				acceleration = "0.5"
				innerRadius = "0.1"
				outerRadius = "24"
			/> <!-- acceleration not used atm -->
		</Component>
		
		<Component name = "COMPONENT_TYPE_COMMAND">
		</Component>
		
		<Component name = "COMPONENT_TYPE_LIFE">
			<Health max = "75"/>
			<SpriteAnimation id = "HealthBar_Player" scale = "9.1" heightOffset = "10"/>
			<DeathSound id = "Explosion1"/>
		</Component>
		
		<Component name = "COMPONENT_TYPE_NEARBYOBJECT">
			<Detection range = "85"/>
		</Component>		

		<Component name = "COMPONENT_TYPE_WEAPON">
			<Attributes
				hold = "0.25"
				range = "50"
				damage = "15"
				cooldown = "0.25"
			/>
			<CanAttack air = "true" ground = "true"/>
		</Component>
		
		<Component name = "COMPONENT_TYPE_INFLUENCE">
			<Influence amount = "10" range = "4" />
		</Component>
		
		<Component name = "COMPONENT_TYPE_PARTICLE_EMITTER"> <!-- activateTypes: DEFAULT, DEATH, HIT, DAMAGE, FIRE -->
			<Emitter file = "XML\Particles\heligun1_fire.xml" activateAt = "DAMAGE" attached = "false" />
			<Emitter file = "XML\Particles\heligun1_smoke.xml" activateAt = "DAMAGE" attached = "false" />
			<Emitter file = "XML\Particles\heligun1_attack_fire_1.xml" activateAt = "FIRE" attached = "false" />
			<Emitter file = "XML\Particles\heligun1_attack_smoke_1.xml" activateAt = "FIRE" attached = "false" />
			<Emitter file = "XML\Particles\heligun1_attack_fire_2.xml" activateAt = "FIRE" attached = "false" />
			<Emitter file = "XML\Particles\heligun1_attack_smoke_2.xml" activateAt = "FIRE" attached = "false" />
			<Emitter file = "XML\Particles\emitter_explosionsparks.xml" activateAt = "DAMAGE" attached = "false" />
			<Emitter file = "XML\Particles\HeliTank_Damage.xml" activateAt = "HIT" attached = "false" />
			<Emitter file = "XML\Particles\emitter_helideath_smoke.xml" activateAt = "DEATH" attached = "false" />	
			<Emitter file = "XML\Particles\emitter_tankdeath_fire.xml" activateAt = "DEATH" attached = "false" />					
		</Component>
		
		<Component name = "COMPONENT_TYPE_GIB">
			<Gib id = "PlayerHelicopterGibb_1"/>
			<Gib id = "PlayerHelicopterGibb_2"/>
			<Gib id = "PlayerHelicopterGibb_3"/>
			<Gib id = "PlayerHelicopterGibb_4"/>
			<Gib id = "PlayerHelicopterGibb_5"/>
			<Gib id = "PlayerHelicopterGibb_6"/>
		</Component>
		
	</Components>
	
</GameObject>