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    <contributor>
      <author>ga035</author>
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      <comments>
			ColladaMaya export options: 
			bakeTransforms=0;relativePaths=1;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=0;
			isSampling=0;curveConstrainSampling=0;removeStaticCurves=0;exportPolygonMeshes=1;exportLights=0;
			exportCameras=0;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
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			exportXRefs=0;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
		</comments>
      <source_data>file:///C:/Users/ga035/Documents/maya/projects/RTS-tank/scenes/helicopter-export.ma</source_data>
    </contributor>
    <created>2012-11-30T20:02:54</created>
    <modified>2012-11-30T20:02:54</modified>
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        <technique_common>
          <accessor source="#pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-output-array" count="1" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-interpolation" name="pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-interpolation">
        <Name_array id="pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-interpolation-array" count="1">BEZIER </Name_array>
        <technique_common>
          <accessor source="#pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-interpolation-array" count="1" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-intangent" name="pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-intangent">
        <float_array id="pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-intangent-array" count="2">0.625 0 </float_array>
        <technique_common>
          <accessor source="#pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-intangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-outtangent" name="pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-outtangent">
        <float_array id="pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-outtangent-array" count="2">1.291667 0 </float_array>
        <technique_common>
          <accessor source="#pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-outtangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-sampler">
        <input semantic="INPUT" source="#pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-input"/>
        <input semantic="OUTPUT" source="#pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-output"/>
        <input semantic="INTERPOLATION" source="#pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-interpolation"/>
        <input semantic="IN_TANGENT" source="#pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-intangent"/>
        <input semantic="OUT_TANGENT" source="#pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-outtangent"/>
      </sampler>
      <channel source="#pPlane1.rotateX_pPlane1_pPlane1.rotateX_pPlane1-sampler" target="pPlane1/rotateX.ANGLE"/>
    </animation>
    <animation id="pPlane1.scale_pPlane1">
      <source id="pPlane1.scale_pPlane1_scale-input" name="pPlane1.scale_pPlane1_scale-input">
        <float_array id="pPlane1.scale_pPlane1_scale-input-array" count="1">0.9583333 </float_array>
        <technique_common>
          <accessor source="#pPlane1.scale_pPlane1_scale-input-array" count="1" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pPlane1.scale_pPlane1_scale-output" name="pPlane1.scale_pPlane1_scale-output">
        <float_array id="pPlane1.scale_pPlane1_scale-output-array" count="3">1 1 1 </float_array>
        <technique_common>
          <accessor source="#pPlane1.scale_pPlane1_scale-output-array" count="1" stride="3">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane1.scale_pPlane1_scale-interpolation" name="pPlane1.scale_pPlane1_scale-interpolation">
        <Name_array id="pPlane1.scale_pPlane1_scale-interpolation-array" count="1">BEZIER </Name_array>
        <technique_common>
          <accessor source="#pPlane1.scale_pPlane1_scale-interpolation-array" count="1" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane1.scale_pPlane1_scale-intangent" name="pPlane1.scale_pPlane1_scale-intangent">
        <float_array id="pPlane1.scale_pPlane1_scale-intangent-array" count="6">0.625 1 0.625 1 0.625 1 </float_array>
        <technique_common>
          <accessor source="#pPlane1.scale_pPlane1_scale-intangent-array" count="1" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane1.scale_pPlane1_scale-outtangent" name="pPlane1.scale_pPlane1_scale-outtangent">
        <float_array id="pPlane1.scale_pPlane1_scale-outtangent-array" count="6">1.291667 1 1.291667 1 1.291667 1 </float_array>
        <technique_common>
          <accessor source="#pPlane1.scale_pPlane1_scale-outtangent-array" count="1" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pPlane1.scale_pPlane1_scale-sampler">
        <input semantic="INPUT" source="#pPlane1.scale_pPlane1_scale-input"/>
        <input semantic="OUTPUT" source="#pPlane1.scale_pPlane1_scale-output"/>
        <input semantic="INTERPOLATION" source="#pPlane1.scale_pPlane1_scale-interpolation"/>
        <input semantic="IN_TANGENT" source="#pPlane1.scale_pPlane1_scale-intangent"/>
        <input semantic="OUT_TANGENT" source="#pPlane1.scale_pPlane1_scale-outtangent"/>
      </sampler>
      <channel source="#pPlane1.scale_pPlane1_scale-sampler" target="pPlane1/scale"/>
    </animation>
    <animation id="pPlane1.visibility_pPlane1">
      <source id="pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-input" name="pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-input">
        <float_array id="pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-input-array" count="1">0.9583333 </float_array>
        <technique_common>
          <accessor source="#pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-input-array" count="1" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-output" name="pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-output">
        <float_array id="pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-output-array" count="1">1 </float_array>
        <technique_common>
          <accessor source="#pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-output-array" count="1" stride="1">
            <param type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-interpolation" name="pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-interpolation">
        <Name_array id="pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-interpolation-array" count="1">STEP </Name_array>
        <technique_common>
          <accessor source="#pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-interpolation-array" count="1" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-sampler">
        <input semantic="INPUT" source="#pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-input"/>
        <input semantic="OUTPUT" source="#pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-output"/>
        <input semantic="INTERPOLATION" source="#pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-interpolation"/>
      </sampler>
      <channel source="#pPlane1.visibility_pPlane1_pPlane1.visibility_pPlane1-sampler" target="pPlane1/visibility"/>
    </animation>
    <animation id="pPlane2.translate_pPlane2">
      <source id="pPlane2.translate_pPlane2_translate-input" name="pPlane2.translate_pPlane2_translate-input">
        <float_array id="pPlane2.translate_pPlane2_translate-input-array" count="1">0.9583333 </float_array>
        <technique_common>
          <accessor source="#pPlane2.translate_pPlane2_translate-input-array" count="1" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pPlane2.translate_pPlane2_translate-output" name="pPlane2.translate_pPlane2_translate-output">
        <float_array id="pPlane2.translate_pPlane2_translate-output-array" count="3">0 0 0 </float_array>
        <technique_common>
          <accessor source="#pPlane2.translate_pPlane2_translate-output-array" count="1" stride="3">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.translate_pPlane2_translate-interpolation" name="pPlane2.translate_pPlane2_translate-interpolation">
        <Name_array id="pPlane2.translate_pPlane2_translate-interpolation-array" count="1">BEZIER </Name_array>
        <technique_common>
          <accessor source="#pPlane2.translate_pPlane2_translate-interpolation-array" count="1" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.translate_pPlane2_translate-intangent" name="pPlane2.translate_pPlane2_translate-intangent">
        <float_array id="pPlane2.translate_pPlane2_translate-intangent-array" count="6">0.625 0 0.625 0 0.625 0 </float_array>
        <technique_common>
          <accessor source="#pPlane2.translate_pPlane2_translate-intangent-array" count="1" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.translate_pPlane2_translate-outtangent" name="pPlane2.translate_pPlane2_translate-outtangent">
        <float_array id="pPlane2.translate_pPlane2_translate-outtangent-array" count="6">1.291667 0 1.291667 0 1.291667 0 </float_array>
        <technique_common>
          <accessor source="#pPlane2.translate_pPlane2_translate-outtangent-array" count="1" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pPlane2.translate_pPlane2_translate-sampler">
        <input semantic="INPUT" source="#pPlane2.translate_pPlane2_translate-input"/>
        <input semantic="OUTPUT" source="#pPlane2.translate_pPlane2_translate-output"/>
        <input semantic="INTERPOLATION" source="#pPlane2.translate_pPlane2_translate-interpolation"/>
        <input semantic="IN_TANGENT" source="#pPlane2.translate_pPlane2_translate-intangent"/>
        <input semantic="OUT_TANGENT" source="#pPlane2.translate_pPlane2_translate-outtangent"/>
      </sampler>
      <channel source="#pPlane2.translate_pPlane2_translate-sampler" target="pPlane2/translate"/>
    </animation>
    <animation id="pPlane2.rotateZ_pPlane2">
      <source id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-input" name="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-input">
        <float_array id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-input-array" count="2">0.04166662 0.9583333 </float_array>
        <technique_common>
          <accessor source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-output" name="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-output">
        <float_array id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-output-array" count="2">-90 -90 </float_array>
        <technique_common>
          <accessor source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-output-array" count="2" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-interpolation" name="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-interpolation">
        <Name_array id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-interpolation-array" count="2">LINEAR BEZIER </Name_array>
        <technique_common>
          <accessor source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-intangent" name="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-intangent">
        <float_array id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-intangent-array" count="4">0.04156666 -90 0.6527778 -90 </float_array>
        <technique_common>
          <accessor source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-intangent-array" count="2" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-outtangent" name="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-outtangent">
        <float_array id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-outtangent-array" count="4">0.04176664 -90 1.291667 -90 </float_array>
        <technique_common>
          <accessor source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-outtangent-array" count="2" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-sampler">
        <input semantic="INPUT" source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-input"/>
        <input semantic="OUTPUT" source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-output"/>
        <input semantic="INTERPOLATION" source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-interpolation"/>
        <input semantic="IN_TANGENT" source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-intangent"/>
        <input semantic="OUT_TANGENT" source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-outtangent"/>
      </sampler>
      <channel source="#pPlane2.rotateZ_pPlane2_pPlane2.rotateZ_pPlane2-sampler" target="pPlane2/rotateZ.ANGLE"/>
    </animation>
    <animation id="pPlane2.rotateY_pPlane2">
      <source id="pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-input" name="pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-input">
        <float_array id="pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-input-array" count="2">0.04166662 1 </float_array>
        <technique_common>
          <accessor source="#pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-output" name="pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-output">
        <float_array id="pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-output-array" count="2">0 720 </float_array>
        <technique_common>
          <accessor source="#pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-output-array" count="2" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-interpolation" name="pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-interpolation">
        <Name_array id="pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-interpolation-array" count="2">LINEAR LINEAR </Name_array>
        <technique_common>
          <accessor source="#pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-sampler">
        <input semantic="INPUT" source="#pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-input"/>
        <input semantic="OUTPUT" source="#pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-output"/>
        <input semantic="INTERPOLATION" source="#pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-interpolation"/>
      </sampler>
      <channel source="#pPlane2.rotateY_pPlane2_pPlane2.rotateY_pPlane2-sampler" target="pPlane2/rotateY.ANGLE"/>
    </animation>
    <animation id="pPlane2.rotateX_pPlane2">
      <source id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-input" name="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-input">
        <float_array id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-input-array" count="2">0.04166662 0.9583333 </float_array>
        <technique_common>
          <accessor source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-output" name="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-output">
        <float_array id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-output-array" count="2">0 0 </float_array>
        <technique_common>
          <accessor source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-output-array" count="2" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-interpolation" name="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-interpolation">
        <Name_array id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-interpolation-array" count="2">LINEAR BEZIER </Name_array>
        <technique_common>
          <accessor source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-intangent" name="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-intangent">
        <float_array id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-intangent-array" count="4">0.04156666 0 0.6527778 0 </float_array>
        <technique_common>
          <accessor source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-intangent-array" count="2" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-outtangent" name="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-outtangent">
        <float_array id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-outtangent-array" count="4">0.04176664 0 1.291667 0 </float_array>
        <technique_common>
          <accessor source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-outtangent-array" count="2" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-sampler">
        <input semantic="INPUT" source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-input"/>
        <input semantic="OUTPUT" source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-output"/>
        <input semantic="INTERPOLATION" source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-interpolation"/>
        <input semantic="IN_TANGENT" source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-intangent"/>
        <input semantic="OUT_TANGENT" source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-outtangent"/>
      </sampler>
      <channel source="#pPlane2.rotateX_pPlane2_pPlane2.rotateX_pPlane2-sampler" target="pPlane2/rotateX.ANGLE"/>
    </animation>
    <animation id="pPlane2.scale_pPlane2">
      <source id="pPlane2.scale_pPlane2_scale-input" name="pPlane2.scale_pPlane2_scale-input">
        <float_array id="pPlane2.scale_pPlane2_scale-input-array" count="1">0.9583333 </float_array>
        <technique_common>
          <accessor source="#pPlane2.scale_pPlane2_scale-input-array" count="1" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pPlane2.scale_pPlane2_scale-output" name="pPlane2.scale_pPlane2_scale-output">
        <float_array id="pPlane2.scale_pPlane2_scale-output-array" count="3">1 1 1 </float_array>
        <technique_common>
          <accessor source="#pPlane2.scale_pPlane2_scale-output-array" count="1" stride="3">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.scale_pPlane2_scale-interpolation" name="pPlane2.scale_pPlane2_scale-interpolation">
        <Name_array id="pPlane2.scale_pPlane2_scale-interpolation-array" count="1">BEZIER </Name_array>
        <technique_common>
          <accessor source="#pPlane2.scale_pPlane2_scale-interpolation-array" count="1" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.scale_pPlane2_scale-intangent" name="pPlane2.scale_pPlane2_scale-intangent">
        <float_array id="pPlane2.scale_pPlane2_scale-intangent-array" count="6">0.625 1 0.625 1 0.625 1 </float_array>
        <technique_common>
          <accessor source="#pPlane2.scale_pPlane2_scale-intangent-array" count="1" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.scale_pPlane2_scale-outtangent" name="pPlane2.scale_pPlane2_scale-outtangent">
        <float_array id="pPlane2.scale_pPlane2_scale-outtangent-array" count="6">1.291667 1 1.291667 1 1.291667 1 </float_array>
        <technique_common>
          <accessor source="#pPlane2.scale_pPlane2_scale-outtangent-array" count="1" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pPlane2.scale_pPlane2_scale-sampler">
        <input semantic="INPUT" source="#pPlane2.scale_pPlane2_scale-input"/>
        <input semantic="OUTPUT" source="#pPlane2.scale_pPlane2_scale-output"/>
        <input semantic="INTERPOLATION" source="#pPlane2.scale_pPlane2_scale-interpolation"/>
        <input semantic="IN_TANGENT" source="#pPlane2.scale_pPlane2_scale-intangent"/>
        <input semantic="OUT_TANGENT" source="#pPlane2.scale_pPlane2_scale-outtangent"/>
      </sampler>
      <channel source="#pPlane2.scale_pPlane2_scale-sampler" target="pPlane2/scale"/>
    </animation>
    <animation id="pPlane2.visibility_pPlane2">
      <source id="pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-input" name="pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-input">
        <float_array id="pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-input-array" count="2">0.04166662 0.9583333 </float_array>
        <technique_common>
          <accessor source="#pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-output" name="pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-output">
        <float_array id="pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-output-array" count="2">0 1 </float_array>
        <technique_common>
          <accessor source="#pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-output-array" count="2" stride="1">
            <param type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-interpolation" name="pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-interpolation">
        <Name_array id="pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-interpolation-array" count="2">LINEAR STEP </Name_array>
        <technique_common>
          <accessor source="#pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-sampler">
        <input semantic="INPUT" source="#pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-input"/>
        <input semantic="OUTPUT" source="#pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-output"/>
        <input semantic="INTERPOLATION" source="#pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-interpolation"/>
      </sampler>
      <channel source="#pPlane2.visibility_pPlane2_pPlane2.visibility_pPlane2-sampler" target="pPlane2/visibility"/>
    </animation>
  </library_animations>
  <scene>
    <instance_visual_scene url="#VisualSceneNode"/>
  </scene>
</COLLADA>