<Particles>

	<Emitter>
		<!-- Use -1 for never ending spawn -->
		<Attributes
		lifeTimeInSec = "-1"
		effectFile = "Shaders\Particle_Shader.fx"
		
		offsetX = "0"
		offsetY = "2"
		offsetZ = "0"
		
		/>
		
		<Emission>
			<EmissionRate 
			particlePerSec = "100"                    
			particlesPerSpawnDelta = "0"    
			
			delayBetweenSpawnMin = "0"
			delayBetweenSpawnMax = "0" 
			delatyBetweenSpawnDelta = "0"
			
			/>
			
			<!-- Angle in degrees -->
			<EmissionAngleX min = "0" max = "0" />
			<EmissionAngleY min = "0" max = "0" />
			<EmissionAngleZ min = "0" max = "0" />
			
			<MinExtens x = "-1" y = "-1" z = "-1"/>
			<MaxExtens x = "1" y = "1" z = "1"/>
			
			<MinRotation x = "-0" y = "-0" z = "-0"/>
			<MaxRotation x = "0" y = "0" z = "0"/>
			<MinRotationDelta x = "-0" y = "-0" z = "-0"/>
			<MaxRotationDelta x = "0" y = "0" z = "0"/>
		</Emission>
		
	
		<Instance>
			<MinVelocity x = "0" y = "0" z = "0"/>
			<MaxVelocity x = "0" y = "0" z = "0"/>
			<MinVelocityDelta x = "0" y = "0" z = "0"/>
			<MaxVelocityDelta x = "0" y = "0" z = "0"/>
			
			<MinRotation x = "-0" y = "-0" z = "-0"/>
			<MaxRotation x = "0" y = "0" z = "0"/>
			<MinRotationDelta x = "-0" y = "-0" z = "-0"/>
			<MaxRotationDelta x = "0" y = "0" z = "0"/>
		</Instance>
		
	</Emitter>
	
	<Particle>
		<Attributes
		lifeTimeInSec = "3"
		gravityPower = "0"
		attachedToEmitter = "false"
		texture = "Graphics\FX\fire_particle.dds"/>    
		
		<!--Graphics\FX\muzzleflashes\muzzleflash.dds-->
		
		<Behavior>
			<MinVelocity x = "0" y = "3" z = "0"/>
			<MaxVelocity x = "0" y = "8" z = "0"/>        
			
			<MinRotation value = "4"/>
			<MaxRotation value = "8"/>
    
		
			<StartSize min = "0" max = "2" />
			<Size min = "0" max = "10" delta = "-2"/> 
			
			<StartAlpha min = "0.1" max = "1" />
			<Alpha min = "0" max = "1" delta = "-0.3"/> 
			
		</Behavior>
		
	</Particle>
	
	
</Particles>

<!--"Graphics\FX\explosion_sprites\Shockwave.dds"-->